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	<title>Comments on: Android Marketplace will have free trials, but developers may pay</title>
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	<description>Using mobile devices since they weighed 30 lbs.</description>
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		<title>By: Andy</title>
		<link>http://jkontherun.com/2008/10/02/android-marketp/#comment-1983</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sun, 05 Oct 2008 13:57:57 +0000</pubDate>
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        &lt;p&gt;I haven&#039;t added any paid apps to my iphone (which I&#039;ve had since before the App Store opened). I find the free apps help with what I need. While a couple of paid apps sound good, I won&#039;t buy unless free trials are offered (these are the kind of Apple policies that helped drive me from the Mac platform). I&#039;m also considering the Android platform -- I still prefer a physical keyboard to a virtual one.&lt;/p&gt;
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<p>I haven&#8217;t added any paid apps to my iphone (which I&#8217;ve had since before the App Store opened). I find the free apps help with what I need. While a couple of paid apps sound good, I won&#8217;t buy unless free trials are offered (these are the kind of Apple policies that helped drive me from the Mac platform). I&#8217;m also considering the Android platform &#8212; I still prefer a physical keyboard to a virtual one.</p>
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		<title>By: Tom</title>
		<link>http://jkontherun.com/2008/10/02/android-marketp/#comment-1984</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 02 Oct 2008 15:20:56 +0000</pubDate>
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		<description>&lt;div xmlns=&quot;http://www.w3.org/1999/xhtml&quot;&gt;&lt;p&gt;To get around this, many developers have created &quot;lite&quot; versions of their apps for free, which in many respects is better than a trial. &lt;/p&gt;

&lt;p&gt;The problem for developers is that if they don&#039;t allow the lite version to do enough, then it isn&#039;t a valid test for the user and they won&#039;t buy the full app. However, if they do provide enough to be useful, then the user may decide that the lite app is all they need, and they still don&#039;t buy the full app. &lt;/p&gt;

&lt;p&gt;Moonlight Mahjong, Ecco Note, Labyrinthe LE, and iDoodle2 Lite are just four examples of the latter case. I did eventually buy the full Mahjong since I use it quite a bit. But the other three great apps are used seldom enough by me that I just can&#039;t see springing for the full versions, though I may have bought one or two had they only been trials. &lt;/p&gt;

&lt;p&gt;Not that I&#039;m complaining, since the user wins in this scenario, but it is more effort for the developer. &lt;/p&gt;&lt;/div&gt;</description>
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<p>To get around this, many developers have created &#8220;lite&#8221; versions of their apps for free, which in many respects is better than a trial. </p>
<p>The problem for developers is that if they don&#8217;t allow the lite version to do enough, then it isn&#8217;t a valid test for the user and they won&#8217;t buy the full app. However, if they do provide enough to be useful, then the user may decide that the lite app is all they need, and they still don&#8217;t buy the full app. </p>
<p>Moonlight Mahjong, Ecco Note, Labyrinthe LE, and iDoodle2 Lite are just four examples of the latter case. I did eventually buy the full Mahjong since I use it quite a bit. But the other three great apps are used seldom enough by me that I just can&#8217;t see springing for the full versions, though I may have bought one or two had they only been trials. </p>
<p>Not that I&#8217;m complaining, since the user wins in this scenario, but it is more effort for the developer. </p>
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